![]() ![]() ![]() I'm all for PSVR version if that ever comes out.Īs for performance on the Switch, it does dip a bit towards the more densely packed areas at the end. It's not much more intense, but it is more frequent, which is good.ĮDIT: Right, I've finished it now. Oh, I completely forgot that it does become more constant when you're at the end of each level and things are up and running. It's not an issue, just something I noted. The audio makes note of you falling from a massive height, but there's no rumble feedback from you dropping, only the same you get when landing after running off a smaller ledge. One thing I've noted is that falling from a small height gives the exact same feedback as falling from a great height. Walking and running causes no rumble, but changing gravity, moving items (including clattering a cube on each stair while running up some) and running water all give a little rumble. That said, you'll be spending a lot of time in motion in this game so it's less notable.Īs for the rumble, it's.subtle, but frequent. The main issue is that lines can get jaggy up close which, given that the art style is heavily line based, which might be off-putting. It's stable and distant objects and structures are visible with detail naturally improving as you get closer. As others have said, it's obviously going to have the lowest resolution and frame rate. Playing it entirely docked, honestly, it's great. Given it a bit more of a play now, so I can give impressions. You most likely wouldn't notice a difference unless you were looking at multiple versions of the game in a day, like the dev team would. With that being said, we're immensely proud of the game on all platforms, and PS4 Pro and Xbox One X in practice look extremely similar. Xbox One X will get you the highest resolution if you have every console and want the best looking version on consoles. We're always investigating and the louder people are about potential features the easier it is to begin a cost/benefit analysis. ![]() I've asked to have "SCALE" removed from my Verified Tag here but alas, I haven't heard back. William Chyr Studio provided us with a Manifold Garden PS4 code for review purposes.Hey! Yeah, that's me! I haven't worked on the project in a couple of years so it's not really my place to talk about its current status, sorry! I will say that in my time with the team they were very passionate and were actively developing it, and the content I played was fun and I hope it ships some day. I leave it up to you how much weight you place on those two halves, but for me, it added up to a somewhat uneven whole. The latter is pretty forgettable, whereas the former occasionally borders on breathtaking. As someone who?s terrible at spatial reasoning puzzles, I?m not going to lie: there were times when I felt like my brain was pushed to the breaking point.Įven so, it still felt like there was a pretty sizable discrepancy between what Manifold Garden achieves artistically, and what it achieves as a game. While some of the early puzzles are pretty easy to solve, the further in you get, the more you need to be able to think in terms of 3D space, since you can shift gravity to get a different perspective on everything. To be sure, though, that doesn?t mean it?s not done fairly well. It?s basically a pretty standard puzzle game that follows the model Portal perfected roughly a decade ago: you go into a room, you move some boxes around, and you open the door to the next area. On the other side of the equation, though, you have the actual ?game? part of Manifold Garden, and it?s not quite at the same level as its graphics and sound. It?s no surprise that the deluxe edition of the game comes with a full soundtrack, because the music is solid enough that it could be enjoyed completely independently of its gaming context. The music is minimalist and glacial, and sounds like something you might play as you?re getting into a chill, late-night kind of mood. ![]() Manifold Garden complements its artsy vision with an equally artsy score. You can step of a ledge, and find yourself plummeting through an infinite loop of the same scene over and over and over until you finally steer yourself back onto solid ground. The world is made up of endlessly repeating staircases and hallways and temples, and as you explore it and shift perspectives new dimensions are constantly opening up. On the one hand, the game aspires to be art, talked about in the same way that you?d discuss an MC Escher print. There are two halves to Manifold Garden, and they sit side by side a little uneasily. ![]()
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